Second Opportunities
Pixar
Animation Studios is a great animation company. They make great movies and
short films that have beautiful animation, lovable characters, mature life
lessons and those things still stick with us today. Not only are they good at
making movies, but I do think they can make sequels too, they can expand on
characters or give side characters more time to shine and be just as amazing as their predecessors
because of that, I usually get excited when I hear that they’re going to make a
sequel, I’m looking forward to Inside Out 2 this year, we never saw what
happens when one hits puberty in that universe, we got a hint near the end but
nothing came from it, but now it will, which sounds interesting. One of the great things that Pixar can do with
their sequels (granted other companies can do that too) is that sometimes they
can take an idea they wanted use in the first or previous movie and use it for
the sequel. Sometimes, when you make a movie or story, you can come up with an
idea that on paper might sound good, but once you pitch it to the filmmakers or
read it over, you realize that idea or a scene might not work for the story for
many reasons. Maybe it’s unnecessary, or because of pacing. However, if a
certain idea doesn’t work, don’t be discouraged, instead of throwing it away, you
can save it because you never know, if you make a sequel or another story, that
idea could go there, I like to call them “second opportunities”. Pixar has done
that with some of their sequels, and I’m going to talk about two of their
sequels that took second opportunities, whether it was a deleted scene or an
alternative plot element and those sequels are, Toy Story 2 and Finding Dory.
Toy Story 2
had two deleted scenes that were originally planned to be in the first movie
but were scrapped for different r
The first
deleted scene was opening with a Buzz Lightyear adventure. The first movie had
different alternate openings, and here is one of them. The opening had a
cartoon on television where Buzz Lightyear defeats the evil Emperor Zurg and
saves a planet of orphans from being blown up. As soon as the cartoon ended, it
shows Andy was watching it before he goes to play with Woody. The reason this
scene was cut off was because with Andy enjoying the cartoon, we wouldn’t have
believed that Woody was Andy’s favourite toy so we wouldn’t exactly feel for
him when Andy started playing with Buzz more. So, they cut that scene out and
replaced it with that rather adorable opening with Andy playing with Woody with
You’ve Got A Friend In Me playing in the background, I’m sure we all remember
doing that with our toys when we were kids, minus the song of course. While the
Buzz Lightyear cartoon was cut, the idea became a second opportunity when Pixar
made Toy Story 2, with a few changes, instead of a cartoon, it was a video game
and Buzz failed to defeat Zurg, the latter then reveals that it was Rex playing
the game, and he laments on never being able to defeat Zurg because of his
little arms, this sets up the subplot of Rex wanting to defeat him once and for
all, and that’s how the Buzz Lightyear Adventure opening found a home and
became a second opportunity.
Another
scene in Toy Story 2 that was intended to be in the first movie was a scene
where Woody has a nightmare where Andy throws him away because of his ripped
arm. The first movie was going to have a scene similar to this, except in this
nightmare, it was his fear of being replaced by Buzz. The nightmare had Andy
playing with Buzz, being impressed by his ability to glow in the dark, then he
tried to see if Woody glowed, only to see that he doesn’t, he crossly declared
that he doesn’t like him anymore and angrily tosses him in the trash and leaves
in the moving van. Then, the worst happens, some cockroaches surround Woody and
eat him alive! Yikes! The scene was cut off for many reasons, it was too dark,
Woody seemed to paranoid of Buzz, Andy seemed too cruel even in a dream
sequence and the filmmakers realized that Woody falling off the bed was enough
of a signal that Woody was losing his “favourite toy” position to Buzz, so they
cut the scene out and replaced it with the “Strange Things” sequence where Woody
becomes second fiddle to Buzz and it makes us feel for him, even if he does end
up making bad choices, more on that in the next page. While the nightmare
sequence didn’t make the final cut, it became a second opportunity when Pixar
was able to use that idea in Toy Story 2, with a few changes. Like I said
before, instead of Woody’s fear of being replaced, it was him fearing Andy
wouldn’t want to play with him because of his ripped arm and he was shelved
before Andy left for Cowboy Camp. It does a fine job establishing Woody’s fears
and gives him a reason to want to go to the museum with the Roundup Gang. The
nightmare sequence was still scary (TV Tropes pointed out that Woody getting
pulled into the trash can by broken arms is just like one getting pulled into a
grave by bloody zombie hands) but thankfully not as scary as the original idea
(the cockroach bit is just disturbing on so many levels) and it toned down the
cruelty where in this sequence Andy seemed possessed when he told Woody he
didn’t want to play with him anymore and even when he threw him away he looked
sad, as sad as he was before he left for summer camp. And that’s how Woody’s
nightmare found a home and became a second opportunity.
Another
Pixar sequel took an idea from it’s predecessor and used it for this movie,
however this time, instead of a scene, it’s a plot element and that sequel is
Finding Dory. I’m going to explain this one, a bit differently, this time in
reverse.
Finding Dory
Finding Dory
originally started with Dory’s life with her parents, then they would show how
she got lost and how she grew up before she bumped into Marlin. This idea
didn’t work because they realized they were telling too much, showing it all in
the beginning would make things less surprising, so director Andrew Stanton
decided to show Dory’s past and eventually show how she got lost through a
series of flashbacks. The irony of it is, the same thing happened when Pixar
worked on Finding Nemo, except it was the other way around.
Finding Nemo
originally opened with Nemo waking his father, excited that it was his first
day at school, instead of the tragic opening we all know and love. We were
originally going to see Marlin’s life with his wife, leading up to the tragedy
through a series of flashbacks. The flashbacks showed how Marlin met Coral, the
two finding their new home, Coral being pregnant and Marlin feeling nervous
about being a father, Marlin and Coral looking at their eggs in the grotto and
then, the tragedy where Coral and almost all of the eggs get eaten by a
barracuda, leaving a heartbroken and traumatized Marlin all alone until he
discovers that only one egg managed to survive, he picks it up in his fins,
promises to never let anything happen to him and names the egg, Nemo in memory
of his wife’s wishes. When the filmmakers pitched the story with that idea,
there was only one problem, the audience didn’t like Marlin, he seemed too much
of a nervous nelly and with the audience not understanding why he was like this
made it hard to sympathise with him, and since the final flashback was to take
place near the end, it would be too little, too late and that would hurt the
movie. If your audience doesn’t like or sympathizes with the protagonist, then
you’re doing something wrong. Plus, if they kept it, they would be telling 3
stories, I think we can agree that Marlin and Dory’s adventures in the ocean
and Nemo’s subplot with the Tank Gang is enough. So to fix that problem, Pixar
took some of the flashbacks and put them into the opening, showing Marlin and
Coral admiring their new home, watching over the eggs and then the barracuda
attack and Marlin finding and vowing to protect and take care of Baby Nemo and
cue the title. This opening made a huge difference, Marlin was still the same
character he was but by showing the opening, audiences sympathized with Marlin
and he became one of Pixar’s most loveable protagonists and fathers, not to
mention underrated protagonist, (it baffles me that he doesn’t get as much
attention as some of the other characters even in merchandise). So, the
flashback plot element might not have worked in Finding Nemo, but when Pixar
and Andrew Stanton made Finding Dory, they turned that plot element into a
second opportunity when working on it. We got flashbacks showing Dory’s
childhood from the times she spent with her parents, the values they taught her
like how to find another way and how to just keep swimming, a song Dory carried
throughout her life and finally how she got separated from her parents and how
she ended up lost in the first place. These flashbacks worked well, not only
did they move the plot forward and expand on Dory’s character, but it was
perfectly fitting for a character with short term memory loss than a character
with PTSD. Not to mention, the flashbacks are both cute and emotional. That my
dears, is how the flashbacks element found a home in Finding Dory and became a
second opportunity.
In
conclusion, Pixar being able to use ideas they wanted to use in their
predecessors with a few changes in their sequels, turning them into second
opportunities, is another great example of how great they are at storytelling
and how they can inspire a lot of authors, writers and screenwriters too! If
you ever have an idea for a story that might not work out, don’t throw it away,
save it because you never know if you make another story or a sequel, that idea
could find a home there. Sometimes they could, sometimes, they might not, but
when they do, they can be excellent additions to a great story and be excellent
second opportunities!!

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